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I can't say that it totally reneged on those promises. Seems counter-productive to your own goals if you ask me. Seems a little strange that you're both the guild master and the dungeon master. I could do without Guild of Dungeoneering's boring monochrome aesthetic (though I appreciate the graph paper background) and its sneering "comedic" tone, but I was prepared to enjoy the game for the promises it intimated. I'd played games like it before, most notably Final Fantasy Crystal Chronicles: My Life as a King from the Wii shop and Recettear on Steam, but I'd always been drawn to the latter where you'd participate in both the management sim side and the action-RPG side. So the premise of Guild of Dungeoneering, in which you have to develop the titular institution from basically nothing by sending expendable adventurers on assignments, was a compelling one. Ideally, I'd be doing that more often in the real world, performing maintenance on a number of household items that could use some DIY, but not being the handy sort I usually find those jollies from games or wiki projects. It's why I'm curious to try out a game like House Flipper, despite its rudimentary "default UnReal Engine assets" look and repetitive cycles: there's something appealing, especially in this day and age, to create something out of nothing and walk away from a project proud of your work. Another is the idea of returning home once the action's over and spending your ill-gotten gains on improving your home base, building up a large outpost with multiple facilities from a humble shack out in the woods or a shed with a wonky front door. One of those positive characteristics is my beloved spacewhippers: games with large open worlds that become gradually accessible over time from acquiring new abilities and equipment.
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Though I'm often one to avoid certain recurring characteristics in Indie games, most notably roguelike behavior by way of procgen level design and permadeath states, there's a few that will likely draw me in despite any other misgivings I might about a game from its reputation or early impressions borne from browsing the Steam marketplace or watching a Quick Look.
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